Blog Post 1
Undermind » Devlog
- Main menu created in a main menu scene. Option Menu placeholder added and awaiting for input on what is needed to be added to it.
- Added button animations and connected the options button to the options menu.
- Inventory now properly hides and shows when tab is pressed.
- Created a Journal menu widget with a test journal entry. Although an error occurred that prevented the spawning of the journal menu.
- Created the save and load menus and added a the functionality of the menu buttons to open their respective menus. Added button animations and added a line to check for if the save file exists and to edit the text next to the button to show if there is a save file or not.
- Connected the load and save buttons to their respective menus.
- Fixed the menu not showing up and made the key bind to J. Made sure the mouse shows up on the menu when it is open.
- Made it to where the mouse will show up now when the inventory is open.
- Main Narrative points completed, working on connecting them
- Creating a day-to-day task sheet for quest and narrative purposes
- Finding assets and making missing assets, need to make sure animations work
- Gray boxing level 1 complete, now creating a walkthrough version with assets
- Gray boxing other levels still underway
- Basic movement coded
- First person perspective established
- Played with idea of enemies and have decided against them
- Working on dialogue for speaker so we can get that to sound department
Undermind
Status | Released |
Authors | bwhitt, FervidFeline, superhobojoe, Jgirard |
More posts
- Blog Post 5May 09, 2023
- Blog Post 4Apr 17, 2023
- Blog Post 3Apr 10, 2023
- Blog Post 2Mar 06, 2023
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