Blog Post 1


  • Main menu created in a main menu scene. Option Menu placeholder added and awaiting for input on what is needed to be added to it.
  • Added button animations and connected the options button to the options menu.
  • Inventory now properly hides and shows when tab is pressed.
  • Created a Journal menu widget with a test journal entry. Although an error occurred that prevented the spawning of the journal menu.
  • Created the save and load menus and added a the functionality of the menu buttons to open their respective menus. Added button animations and added a line to check for if the save file exists and to edit the text next to the button to show if there is a save file or not.
  • Connected the load and save buttons to their respective menus.
  • Fixed the menu not showing up and made the key bind to J. Made sure the mouse shows up on the menu when it is open.
  • Made it to where the mouse will show up now when the inventory is open.
  • Main Narrative points completed, working on connecting them
  • Creating a day-to-day task sheet for quest and narrative purposes
  • Finding assets and making missing assets, need to make sure animations work
  • Gray boxing level 1 complete, now creating a walkthrough version with assets
  • Gray boxing other levels still underway
  • Basic movement coded
  • First person perspective established
  • Played with idea of enemies and have decided against them
  • Working on dialogue for speaker so we can get that to sound department

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